Every reported catch, one searchable deck.
Filter normal catches, quest creatures, environmental hazards and named encounters. Counts come from the current working index—not a pretend official total—and uncertain lure/value data stays visibly unverified.
Community tables currently model 43 regular/special creatures plus 11 named encounters. Dazed Games has not published this taxonomy, so optional bosses and new patches can change the count.
54 records shown

Clam
An opening-island catch used to learn the land-and-sell loop.
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Brown Crab
A shoreline catch and safe early Fishipedia target.
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Rock Crab
Check the rocky shoreline and keep a flat landing path.
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Shrimp
A low-risk catch for practicing controlled landings and trick shots.
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Lobster
Secure it fully on land before changing tools.
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Piranha
Treat it as a combat problem once it reaches shore.
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Goby
A Forest Fishipedia entry found during normal route fishing.
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Mackerel
Sell ordinary variants; preserve a visibly rare variant for the collection.
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Gar
Bring enough control and space to finish the catch safely.
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Pike
Avoid landing it into a pile of quest items or teammates.
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Cod
A standard Forest collection target; verify its lure in the current build.
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Goldfish
Search calmer Forest water and check rare variants before selling.
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Perch
A normal Forest catch that is easy to overlook in a rushed route.
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Triggerfish
Leave room behind the landing point before switching to a weapon.
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Salmon
A reported Forest entry; exact lure and sell value remain patch-sensitive.
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Angelfish
A Desert Fishipedia entry associated with the warmer-water pool.
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Yellow Boxfish
A visually distinct Desert catch; confirm the variant before selling.
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Catfish
A reported Desert catch with version-sensitive lure data.
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Sea Urchin
A small collection target that can disappear in a cluttered landing pile.
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Seahorse
A Desert collection entry; keep an unusual variant out of the sale pile.
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Clownfish
A bright Desert catch useful for Fishipedia cleanup.
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Bluegill
A standard Desert entry reported across community tables.
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Bowlfish
The endangered creature tied to the swimmer and Pufferfish bait route.
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Needlefish
Give the landing extra clearance and confirm the current lure.
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Bing Bong
A named unusual creature reported in the Desert collection.
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Parrotfish
A Rocks Fishipedia target associated with the later-water pool.
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Voxelfish
A visually unusual later catch; check its identity before selling.
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Bass
A reported Rocks catch with patch-sensitive value data.
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Halibut
A broad later-water catch; use a clear landing lane.
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Eel
Control the catch before reaching for a different tool.
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Tigerfish
Expect a fight after landing and leave room to move.
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Flying Fish
Keep the flight path visible and avoid clutter around the catch.
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Sengarat
A later Fishipedia entry reported in Rocks water.
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Red Snapper
A Rocks collection target; preserve rare color or Drip variants.
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Dripper
Dripper is a creature name and should not be confused with the Drip rare-variant label.
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Anglerfish
Patch 1.0.10 nerfed this late-game creature; older strategies may overstate its pressure.
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Blobfish
A late-game collection entry from Volcano waters.
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Oarfish
Prepare a long landing lane for this later-water target.
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Superdwarf Fish
A named unusual catch in the Volcano collection.
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Stonefish
Treat the landing as hazardous until the catch is fully controlled.
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Foot Snail
A distinctive Volcano collection entry from community route data.
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Leech
A ground pickup used in the Forest lure chain rather than a normal rod catch.
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Seagull
An environmental creature known to steal an unsecured catch.
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Spider Crab
Clear a loop around the arena, keep the crab visible, sprint through committed attacks and use recovery windows for damage or revives.
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Sunfish
Treat Sunfish as an optional named encounter, not a mandatory route gate, until the current build and its trigger are confirmed in your save.
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The Old Pike
Prepare the Forest shoreline before the catch and keep enough space to control a dangerous grounded target.
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Giant Piranha
Fight from open ground, keep the shoreline out of your escape path and prioritize controllable ranged damage over flashy single shots.
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Blue Shark
Bring a mature loadout and control the shoreline before committing. The safest plan is steady ranged damage with clear retreat and reload paths.
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Pufferfish
Complete the swimmer’s bait quest first, then run and fire continuously. Automatic weapons are more forgiving than stopping for a slow shotgun blast.
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Tuna
Defeat Tuna with a controlled late-game loadout, then do not sell or lose the body: route reports use it as the Albatross bait step.
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Albatross
Track the flight path rather than chasing directly underneath. Use accurate ranged fire and reload between passes.
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Goblin Shark
Arrive with a complete weapon cycle and reserve ammunition. Keep the fight away from stored whale-bait and quest objects.
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Bowhead Whale
Complete the Scientist lure chain, bring maximum sustained damage and preserve the whale body; current routes use it to continue into the mutated final encounter.
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Mutated Bowhead Whale
Treat the preserved Bowhead body as the bridge to the encounter. Save first, restock completely and use long, controlled damage cycles rather than exhausting ammunition in one burst.
Location notes →No creature matches that filter. Try the island name or clear the search.